Low-Level Design (LLD)

Learn to Design Clean, Scalable and Maintainable Object-Oriented Software

Writing code that works is only the beginning. Professional software must also be easy to understand, extend, test, and maintain.

The Low-Level Design course teaches you how to convert software requirements into well-structured classes, objects, interfaces, relationships, and interactions. You will learn Object-Oriented Programming, SOLID principles, essential design principles, UML modeling, design patterns, and the systematic approach required to solve LLD interview problems.

Build practical systems such as Tic-Tac-Toe, Snake and Ladder, LRU Cache, Search Autocomplete, and a Simple Search Engine while learning how experienced developers make design decisions.

OOP Fundamentals • SOLID Principles • UML • Design Patterns • Practical LLD Problems

[Start Learning LLD] [Explore Curriculum]


Course at a Glance

Course DetailInformation
🎥 Video Lessons44 Structured Lessons
📚 Course Sections8 Learning Sections
🏗️ Practical Designs5 Complete LLD Problems
⏱️ Course Duration[Add Total Video Hours]
📈 Difficulty LevelBeginner to Intermediate
🗣️ Course Language[Add Course Language]
🏆 CertificateCourse-Completion Certificate
📅 Access Validity[Add Access Validity]
🖥️ Learning FormatSelf-Paced Recorded Course
🎯 Best ForDevelopers, Students and Interview Candidates
💰 Course Price₹[Add Final Price]

Why Should You Learn Low-Level Design?

Many developers can solve coding problems but struggle when asked to design a complete application.

Questions such as these frequently appear in interviews:

  • What classes should the system contain?
  • What responsibility should each class have?
  • How should the objects communicate?
  • Should this relationship use inheritance or composition?
  • Which design pattern is appropriate?
  • How can the system support future requirements?
  • How should the design be represented using UML?
  • How can the design remain testable and maintainable?

LLD teaches you how to answer these questions systematically.

A strong understanding of Low-Level Design helps you:

  • Convert requirements into software components
  • Identify the correct classes, objects, and interfaces
  • Assign clear responsibilities to classes
  • Model relationships between objects
  • Reduce tight coupling
  • Improve cohesion and maintainability
  • Apply SOLID and object-oriented principles
  • Select appropriate design patterns
  • Communicate designs through UML diagrams
  • Write extensible and testable code
  • Perform better in machine-coding and LLD interviews

What You Will Learn

By completing this course, you will be able to:

✅ Understand the purpose and scope of Low-Level Design
✅ Convert requirements into objects and responsibilities
✅ Apply Object-Oriented Programming concepts correctly
✅ Use abstraction, encapsulation, inheritance, and polymorphism
✅ Understand immutability and its design benefits
✅ Model association, aggregation, composition, and dependency
✅ Choose composition or inheritance appropriately
✅ Apply DRY, KISS, YAGNI, and the Law of Demeter
✅ Improve coupling and cohesion in software designs
✅ Apply all five SOLID principles
✅ Create important UML diagrams
✅ Understand essential creational design patterns
✅ Select patterns based on requirements—not by memorization
✅ Design complete object-oriented systems
✅ Explain design decisions clearly in interviews
✅ Write clean, extensible, testable, and maintainable code


Complete Course Curriculum

Section 1: Basic LLD

Begin with the purpose of Low-Level Design and understand where it fits in software development.

Topics Covered

  • Introduction to Low-Level Design
  • Why developers need LLD
  • High-Level Design versus Low-Level Design
  • Functional and non-functional requirements
  • Moving from requirements to implementation
  • Identifying entities and responsibilities
  • LLD design process
  • Qualities of a good object-oriented design

Section outcome: Understand what LLD is, why it matters, and how to begin designing a system.


Section 2: OOP Fundamentals

Build the object-oriented foundation required to create effective low-level designs.

Lessons

  1. Classes
  2. Objects
  3. Enums
  4. Interfaces
  5. Encapsulation
  6. Abstraction
  7. Inheritance
  8. Polymorphism
  9. Immutability

What You Will Understand

  • How classes act as blueprints
  • How objects represent real system entities
  • How enums model fixed sets of values
  • How interfaces define behavioural contracts
  • How encapsulation protects internal state
  • How abstraction hides unnecessary complexity
  • How inheritance enables specialization
  • How polymorphism supports flexible behaviour
  • How immutability creates safer objects

Section outcome: Model requirements using well-defined objects, behaviours, and contracts.


Section 3: Class Relationships

Learn how classes and objects connect, communicate, and depend on one another.

Lessons

  1. Association
  2. Aggregation
  3. Composition
  4. Dependency
  5. Realization

What You Will Understand

  • How independent objects communicate
  • The difference between “has-a” relationships
  • Weak and strong ownership
  • Object lifecycle dependencies
  • Temporary dependencies between classes
  • How classes implement interfaces
  • How relationships appear in UML
  • How to select the correct relationship

Section outcome: Model object relationships accurately and avoid inappropriate coupling.

Section 4: Design Principles

Learn the foundational rules that make software simple, maintainable, and adaptable.

Lessons

  1. DRY Principle
  2. KISS Principle
  3. YAGNI Principle
  4. Law of Demeter
  5. Separation of Concerns
  6. Coupling and Cohesion
  7. Composition Over Inheritance

What You Will Understand

  • How to remove unnecessary duplication
  • Why simple solutions are easier to maintain
  • How to avoid building features before they are required
  • How to reduce unnecessary object dependencies
  • How to separate different system responsibilities
  • Why low coupling and high cohesion are desirable
  • When composition is safer than inheritance

Section outcome: Make design decisions that reduce complexity and support future changes

Section 5: SOLID Principles

Master the five principles used to create flexible, testable, and maintainable object-oriented systems.

Lessons

  1. Single Responsibility Principle
  2. Open/Closed Principle
  3. Liskov Substitution Principle
  4. Interface Segregation Principle
  5. Dependency Inversion Principle

What You Will Understand

  • How to give a class one clear reason to change
  • How to extend behaviour without modifying stable code
  • How to create safe and substitutable class hierarchies
  • How to prevent large and unnecessary interfaces
  • How abstractions reduce dependency on implementations
  • How SOLID principles improve testing
  • How to identify and refactor SOLID violations

Section outcome: Apply SOLID principles to create extensible and loosely coupled software.


Section 6: UML and Modeling

Learn how to visualize and communicate a software design before implementation.

Lessons

  1. Class Diagram
  2. Use Case Diagram
  3. Sequence Diagram
  4. Activity Diagram
  5. State Machine Diagram

What You Will Understand

  • How to represent classes and relationships
  • How to model system users and use cases
  • How to show communication between objects
  • How to represent workflows and decisions
  • How to model object state transitions
  • Which UML diagram to use in different situations
  • How UML improves communication during interviews

Section outcome: Communicate system structure and behaviour using clear visual models.


Section 7: Design Patterns

Understand reusable solutions to recurring object-oriented design problems.

Lessons

  1. Introduction to Design Patterns
  2. Creational Patterns
  3. Singleton Pattern
  4. Factory Pattern
  5. Abstract Factory Pattern
  6. Builder Pattern

What You Will Understand

  • What design patterns are
  • Why patterns should solve problems rather than add complexity
  • The main categories of design patterns
  • How creational patterns control object creation
  • When a single shared instance is appropriate
  • How factories separate object creation from usage
  • How Abstract Factory creates related object families
  • How Builder constructs complex objects step by step
  • Advantages and disadvantages of each pattern
  • How to select an appropriate pattern

Section outcome: Apply essential creational patterns based on real design requirements.

Practical LLD Interview Problems

Apply the concepts from the course by designing realistic systems.

1. Design Tic-Tac-Toe

Learn how to model:

  • Game board
  • Players
  • Symbols
  • Moves
  • Winning strategies
  • Game state
  • Extensible game rules

2. Design Snake and Ladder

Learn how to model:

  • Board and cells
  • Players
  • Dice
  • Snakes and ladders
  • Player movement
  • Winning conditions
  • Game progression

3. Design LRU Cache

Learn how to combine:

  • Cache entries
  • Hash-based lookup
  • Doubly linked structures
  • Capacity management
  • Least-recently-used eviction
  • Constant-time operations

4. Design Search Autocomplete

Learn how to model:

  • Search queries
  • Prefix matching
  • Suggestion ranking
  • Search repositories
  • Extensible ranking strategies
  • Efficient suggestion retrieval

5. Design a Simple Search Engine

Learn how to model:

  • Documents
  • Indexing
  • Queries
  • Search services
  • Matching logic
  • Ranking strategies
  • Extensible components

Practical outcome: Learn to transform an open-ended problem into requirements, entities, relationships, classes, interfaces, and working components.

Who Should Join This Course?

This course is ideal for:

  • Students preparing for software-development roles
  • Freshers preparing for LLD interviews
  • Backend, frontend, and full-stack developers
  • Developers who understand OOP but struggle with design
  • Candidates preparing for machine-coding rounds
  • Engineers who want to write maintainable software
  • Developers moving toward senior engineering roles
  • Anyone interested in object-oriented software design

Prerequisites

You should have:

  • Basic programming knowledge
  • Familiarity with variables, conditions, loops, and functions
  • Basic understanding of classes and objects
  • Ability to read object-oriented code

Previous system-design experience is not required.


Before and After This Course

Before the CourseAfter the Course
Create classes without a clear planIdentify classes from requirements
Place too many responsibilities in one classAssign focused responsibilities
Confuse inheritance and compositionSelect relationships intentionally
Know OOP definitions onlyApply OOP in real designs
Use patterns without understanding whySelect patterns based on problems
Create tightly coupled componentsDesign around abstractions
Struggle to draw UML diagramsCommunicate structure and behaviour visually
Feel lost in open-ended LLD questionsFollow a systematic design process
Write code that is difficult to extendCreate maintainable and extensible designs
Struggle to justify design choicesExplain decisions and trade-offs clearly